package BoxingFight;

import java.util.Random;

public class Role {
    //1.属性
    private String name;
    private int blood;
    private char gender;
    private String face;

    String[] boyfaces = {"风流俊雅","气宇轩昂","相貌英俊","五官端正","相貌平平","一塌糊涂"," 面目狰狞"};
    String[] girlfaces = {"美轮绝伦","沉鱼落雁","亭亭玉立","身材娇好","相貌平平","相貌简陋","惨不忍睹"};
    String[] attacks_desc = {
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去",
            "%s使出了一招【游空探爪】，飞起身形子半空中变掌为爪锁向%s",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，锤向%s双腿",
            "%s运气于掌，一瞬间掌心变得通红，一式【掌心雷】，推向%s",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的锤向%s",
            "%s上步起身，招中套招，一招【劈挂连环】，连环攻向%s"
    };

    String[] injureds_desc={
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一命击中，%s痛的弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇晃晃，一跤摔倒在地",
            "结果%s脸色一下变得苍白，连退了好几步",
            "结果【轰！】的一声，%s口中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥般塌了下去"
    };

    public String getFace() {
        return face;
    }
    public void setFace(char gender) {
        Random r = new Random();
        if (gender == '男'){
            //从boyfaces中随机长相
            int index = r.nextInt(boyfaces.length);//包头不包尾，所以实际最大范围是0~length-1
            this.face = boyfaces[index];
        } else if (gender == '女') {
            //从girlfaces中随机长相
            int index = r.nextInt(girlfaces.length);
            this.face = girlfaces[index];
        }else {
            this.face = "面目狰狞";
        }

        this.face = face;
    }


    //2.空参
    public Role() {
    }

    //3.含参
    public Role(String name, int blood,char gender) {
        this.name = name;
        this.blood = blood;
        this.gender = gender;
        setFace(gender);
    }

    //4.set和get

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }

    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }


    //————————————————————————————————————————————————————————————
    //定义一个方法用于攻击别人
    //谁攻击谁？
    //Role r1 = new Role();
    //Role r2 = new Role();
    //然后用一个攻击的方法进行攻击
    //即r1.攻击(r2)
    //即方法的调用者去攻击接收的参数
    public void attack(Role role){
        //输出一个攻击效果
        Random r = new Random();
        int index2 = r.nextInt(attacks_desc.length);
        String KongFu = attacks_desc[index2];

        System.out.printf(KongFu,this.getName(),role.getName());
        System.out.println();
        //this表示方法的调用者
        //所以this.getName()是攻击的那个人，getName()是受击的那个人
        //随机在1~20之间
        int hurt = r.nextInt(20) + 1;
        int remainblood = blood - hurt;//挨揍人剩余血量
        remainblood = remainblood<0 ? 0 : remainblood;//对剩余血量的验证
        role.setBlood(remainblood);//血量更新

        //受伤的描述
        if (remainblood >= 90){
            System.out.printf(injureds_desc[0],role.getName());
        } else if (remainblood >= 80) {
            System.out.printf(injureds_desc[1],role.getName());
        } else if (remainblood >= 70) {
            System.out.printf(injureds_desc[2],role.getName());
        } else if (remainblood >= 60) {
            System.out.printf(injureds_desc[3],role.getName());
        } else if (remainblood >= 40) {
            System.out.printf(injureds_desc[4],role.getName());
        } else if (remainblood >= 30) {
            System.out.printf(injureds_desc[5],role.getName());
        } else if (remainblood >= 20) {
            System.out.printf(injureds_desc[6],role.getName());
        } else {
            System.out.printf(injureds_desc[7],role.getName());
        }
        System.out.println();

    }

    //展示所有角色信息
    public void showRoleInfo(){
        System.out.println("姓名为：" + getName());
        System.out.println("血量为：" + getBlood());
        System.out.println("性别为：" + getGender());
        System.out.println("长相为：" + getFace());
    }
}
